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Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software share core technology and features, but offer differentiated experiences and specialized toolsets. Autodesk 3ds Max 3D modeling, animation, rendering, and compositing software is designed for games developers, visual effects artists, and graphic designers working on games, film, and television content, while Autodesk 3ds Max Design is formulated for architects, designers, civil engineers, and 3D visualization.
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Slate Material Editor
Local Edits to Containers
Modeling & Texturing Enhancements
Viewport Display of Materials
Autodesk 3ds Max Composite
Autodesk FBX File Link with Autodesk Revit Architecture
In-Context Direct Manipulation UI
Fully Integrated Character Animation Toolkit (CAT)
User Interface Customization
Autodesk Inventor Import Improvements
Native Solids Import/Export
Google SketchUp Importer
Autodesk Material Library
Save to Previous Release
Updated OpenEXR Plug-in
Quicksilver Hardware Renderer
3D Modeling
Shading & Texturing
Animation
Dynamics, Effects & Simulation
Rendering
Pipeline Integration
Collaborative Workflows

3ds Max SDK

Suites Workflow
Exposure Lighting Simulation & Analysis
Civil Visualization Extension

Easily visualize and edit material component relationships with Slate, a new node-based material editor in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 that helps significantly improve workflow and productivity for artists and designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding entertainment productions and design visualizations.
The new Slate node-based material editor helps you easily create and edit complex material networks.