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Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
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Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister
Support for additional render elements - have full control in compositing by separating the render into render elements
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene
VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views
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Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements